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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4221 / frame_102 / DoAction.as
Text File  |  2011-09-19  |  4KB  |  109 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 2969 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1740 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 330)
  9.    {
  10.       if(eval("\x01") != 691)
  11.       {
  12.          if(eval("\x01") != 329)
  13.          {
  14.             if(eval("\x01") != 379)
  15.             {
  16.                if(eval("\x01") != 306)
  17.                {
  18.                   if(eval("\x01") != 889)
  19.                   {
  20.                      if(eval("\x01") != 356)
  21.                      {
  22.                         if(eval("\x01") != 993)
  23.                         {
  24.                            if(eval("\x01") == 203)
  25.                            {
  26.                               set("\x01",eval("\x01") - 82);
  27.                               prevFrame();
  28.                               ┬º┬ºpush(┬º┬ºpop() / function ┬º\x01\x02┬º()
  29.                               {
  30.                                  return 2969 % 511 * 5;
  31.                               });
  32.                               break;
  33.                            }
  34.                            if(eval("\x01") == 904)
  35.                            {
  36.                               set("\x01",eval("\x01") + 89);
  37.                               ┬º┬ºpush("\x0f");
  38.                               ┬º┬ºpush(1);
  39.                            }
  40.                            if(eval("\x01") != 121)
  41.                            {
  42.                               if(eval("\x01") == 893)
  43.                               {
  44.                                  set("\x01",eval("\x01") - 419);
  45.                                  stop();
  46.                                  dead = true;
  47.                                  break;
  48.                               }
  49.                               if(eval("\x01") == 474)
  50.                               {
  51.                                  set("\x01",eval("\x01") - 474);
  52.                                  break;
  53.                               }
  54.                            }
  55.                            set("\x01",eval("\x01") + 783);
  56.                         }
  57.                         set("\x01",eval("\x01") - 637);
  58.                         var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  59.                         {
  60.                            return 2969 % 511 * 5;
  61.                         };
  62.                         continue;
  63.                      }
  64.                      set("\x01",eval("\x01") - 50);
  65.                      ┬º┬ºpush("\x0f");
  66.                      continue;
  67.                   }
  68.                   set("\x01",eval("\x01") + 4);
  69.                   if(function ┬º\x01\x02┬º()
  70.                   {
  71.                      return 2969 % 511 * 5;
  72.                   })
  73.                   {
  74.                      set("\x01",eval("\x01") + 0);
  75.                   }
  76.                   continue;
  77.                }
  78.                set("\x01",eval("\x01") + 385);
  79.                ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  80.                {
  81.                   return 2969 % 511 * 5;
  82.                }));
  83.                continue;
  84.             }
  85.             set("\x01",eval("\x01") - 176);
  86.             if(function ┬º\x01\x02┬º()
  87.             {
  88.                return 2969 % 511 * 5;
  89.             })
  90.             {
  91.                set("\x01",eval("\x01") - 82);
  92.             }
  93.             continue;
  94.          }
  95.          set("\x01",eval("\x01") + 575);
  96.          continue;
  97.          continue;
  98.       }
  99.       set("\x01",eval("\x01") + 198);
  100.       ┬º┬ºpush(!function ┬º\x01\x02┬º()
  101.       {
  102.          return 2969 % 511 * 5;
  103.       });
  104.       continue;
  105.    }
  106.    set("\x01",eval("\x01") + 49);
  107.    ┬º┬ºpush(true);
  108. }
  109.